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Author Topic: New Bugs  (Read 458 times)

Buhn

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Re: New Bugs
« Reply #15 on: February 12, 2013, 03:16:38 PM »
What I don't like is the -range- of Queen's push. If you like at the ratio of her size to her push-range, it seems to be incorrect compared to other units (but I might be wrong).
A 1HP turret sounds like a good idea because:
1) It is killed very quickly (1 hit), even on No Attacks mode;
2) It is still very useful against Queen;
3) Killing it still takes precious seconds if you are on a break-away or certain other particular situations.

Queen big unit (Movement speed 2). Push works like ultra,archon,thor... on creep it might be further (?), never tested that. like every other big unit, it has an advantage at duels, cuz its bigger, but also a disadvantage cuz its slower. nothing wrong with queen push and no one on EU complained about it yet.

the problem with 1HP turrets is, that u can only use those "non-stationary". what i mean by that is, that turrets will get destroyed in a normal, positional attack[=attack after goal] (cuz when attackers get in position, they usually got 1-2 sec b4 a pass comes). so everyone will destroy em and if the scv wants to rebuild those, its 60 energy down the drain, cuz it can be destroyed instantly again.
the only real reason to build 1HP-turrets is, (ofc to deny grapple) to kill ppl lets say in a counter-attack (after the defending team won the ball). but if there is "No-Attack ON", who gets killed by a turret with 1HP (except maybe queen on certain occasion)? every scv would rather make a wall to help the counter,  than building 2 1-HP turrets?!
ofc we can test ur 1HP-Turret-Theory, but i highly doubt its any good.

one balancing change i would prefer is regarding the thor... why not reduce the energy cost of thors ability? i think everyone agrees that thor is by far the most inferior unit in the game right now. maybe reduce it by 10 and see how its played then.
dont nerf the viking... if its so good, play it instead of workers. I would rather play with an slighty OP viking, than playing all the worker-party-privates.

also, can u reset the default-settings on ur "Temporary Strikers" Map? Default should be: "No Attacks ON, handicap OFF ..." would be very cööl!

thank you.

Escaho

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Re: New Bugs
« Reply #16 on: February 12, 2013, 10:47:57 PM »
The reason Queen grapple-push has become weird is because when the Queen grapples a unit she pulls them to the center of her unit instead of to directly in front of her. In this manner, if she pushes forward just as the unit she pulls reaches her, she pushes past that unit and picks up possession of the ball. This is how units end up behind her. This is also how her push is so effective.

payne

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Re: New Bugs
« Reply #17 on: February 12, 2013, 11:37:53 PM »
also, can u reset the default-settings on ur "Temporary Strikers" Map? Default should be: "No Attacks ON, handicap OFF ..." would be very cööl!
The defaults were always what they are: they are adapted to be noob-friendly. You will have to wait to have 5 games played to be able to vote to change that, and still, you will need a majority of people being able to vote.

Sorry for the inconvenience. That's what happens when publishers go away for too long. :(
Poutines for all!

Salmacis

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Re: New Bugs
« Reply #18 on: February 13, 2013, 01:15:28 AM »
Queen Grapple has become weird since approx. v7.5. Sometimes the target you grapple ends up behind you.

It's not random: I find your chances of doing it increase substantially if you stand still after grapping (which makes it a double edged sword). I use it often in a counter attack. I like it. A nerf on queen's push seems reasonable, though.

edit: and no, you don't need to push to make it work
« Last Edit: February 13, 2013, 01:17:26 AM by Salmacis »

abraxas

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Re: New Bugs
« Reply #19 on: February 13, 2013, 09:16:43 AM »
I know how and why it works and I know it's not "random". Grapple pull overrides the regular unit collision the units are on top of each other and as soon as either one moves they "pop" apart. The results are often not what you would expect.
« Last Edit: February 13, 2013, 09:52:07 AM by abraxas »


Salmacis

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Re: New Bugs
« Reply #20 on: February 13, 2013, 05:48:31 PM »
I know how and why it works and I know it's not "random". Grapple pull overrides the regular unit collision the units are on top of each other and as soon as either one moves they "pop" apart. The results are often not what you would expect.

Don't misunderstand me, I never suggested you didn't know how it worked. I just took your line to point out that since it's not 100% random, you could deliberately use it in specific spots, thus making this ability more than just a weird and unexpected result of the grapple. It is based on skill.

It does look "glitchy", however! But I like the queen wall dance for the same reason even tho it's ugly to witness as well.