Finally, I've decided to release this version.
"Private Strikers" is the name used for the online private testing I do.
"Temporary Strikers" was the name of the "temporary" version of Strikers (Chirus being supposed to come back and publish it under the proper name).
... But since it looks like Chirus might not be back, I took the liberty to make this all a bit more official.
Thou shall now play:
"Strikers!" v9.3
(Addition) New abilities for Marine, Ghost and Dark Templar
(Addition) Viking's Autocannons now shows a duration bar over the target
(Addition) Teams' names are now based on the respective first-player of each team (instead of their red/blue color)
(Addition) Added Screenshots and Hot-To-Play instructions, and updated the loading screen with Group informations
(Balance) Pylon HP has been reduced from 50 to 40, and it doesn’t have life regeneration anymore
(Balance) Hydra spit now reduces speed by 65% (from 75%)
(Balance) Drone's Guardian morph is now free
(Balance) Drone is now prevented from issuing orders for only 0.3 seconds (instead of 0.5) after tunneling successfully
(Balance) SCV’s Turret ability now has a 3 seconds cooldown
(Balance) Ultralisk's abilities now have a 2 seconds cooldown applied to them after a throw in
(Change) Zealot’s Psionic Fury, Viking's Autocannons and Sentry’s Massive Shock do not deal damage anymore
(Change) Observers and Referees now see all cloaked effects (Dark Templar's Mist and Trail, and Ghost's Cloaked Ball)
(Fix) No more mid-field goals for Marauders
(Fix) Zealot's Intercept ability now fully works
(Fix) Stalker's ability has been redesigned because the new patch introduced a bug related to how this kind of spell works
(Fix) Viking's Autocannons doesn't show a blank images anymore
(Fix) Name Plates are not shown to players not having the option enabled when a Dark Templar ends his Trail ability
(Fix) The End trigger now runs properly in case all players from the opposing team leave
EU 9.4
(Balance) Stalker's Pulse pushing power has been reduced for temporary fix of the bug.
(Fix) Dark Templar's Mist can now be ordered out of range.
(Fix) Dark Templar's and Ghost's new abilities descriptions have been edited.
(Balance) Marine's Stimpack now has a 5 second cooldown.
(Balance) Immortal's Khalai Fist energy cost has been reduced from 40 to 30.
(Balance) Immortal's Khalai Fist casting range has been increased from 4 to 6.
(Balance) Immortal's Reroute Power cooldown has been decreased from 7 to 6.
(Balance) Archon's Paroxysm energy cost has been reduced from 40 to 35.
(Balance) Archon's Charged Shot energy cost has been reduced from 40 to 30.
(Balance) Viking's Autocannons cooldown has been reduced from 20 to 14.